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Spawning and Destroying an Actor in Unreal Engine Part 1 – Create a new actor and convert to blueprint

Time to create a spawn manager in Unreal Engine. You can check it out on their official documentation here.

Drag a Sphere to the Viewport.

Select the actor and check the box on the actor to simulate physics.

Finally select the actor and convert to a blueprint.

Save it with a new name.

Press save and in the next post we’ll make the blueprint.

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