1 min read

Spawning and Destroying an Actor in Unreal Engine Part 2 – Create a new actor and convert to blueprint

Now let’s make the blueprint visual scripting for the blueprint.

Select and create a new asset Blueprint Class and name the class BP_Spawner

Right click and add a custom event and rename to SpawnActor.

Next drag from the pin and select a spawn actor from class.

Select to spawn the blueprint you created in the previous post.

Now from the Spawn Transform pin drag and connect a getactortransform.

Now compile and save.

Leave a Reply