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Spawning and Destroying an Actor in Unreal Engine Part 2 – Create a new actor and convert to blueprint
Now let’s make the blueprint visual scripting for the blueprint.
Select and create a new asset Blueprint Class and name the class BP_Spawner


Right click and add a custom event and rename to SpawnActor.

Next drag from the pin and select a spawn actor from class.

Select to spawn the blueprint you created in the previous post.

Now from the Spawn Transform pin drag and connect a getactortransform.

Now compile and save.