Project based learning: Krita, Blender & Unity fundamentals

About Course

Welcome to the exciting world of objects in the digital world! Are you ready to start your project with this jam packed course of pure fun? Want 3 introduction courses for the price of 1? Want to give yourself a headstart prior to deep diving in these subjects? Then sign up and get going!

If you do not know anything about digital painting, 3D objects or game development you will sure do by the time you are done with this course. This course will take you from making your very own digital painting to a concept video game.

It’s all connected you know, objects existing in this world. From the smallest thing to a spaceship. It’s all the same but also completely different. And everything is viewed from one or another picture plane and this is the place to try it all out!

This course is a project based course where you will learn important topics in a project format in an exciting journey.

You will be introduced to

  • Digital painting
  • Computer graphics and 3D objects
  • Game Engine and game engine physics

If this sounds too much, don´t worry! I guarantee that you will have done all of these after this course.

However, here we take a unique approach. You will be tasked with moving a yellow ball from one software to another step by step by completing tasks. It will be challenging but you will have this done by the time is up.

So what are you waiting for? The yellow ball will not create it self. Remember. “If it´s up to be, it´s up to me!”

The complete list of subjects you will be introduced to

All of these also includes concepts that is important to digital painting, 3D objects and games.

Digital painting

  • Brushes
  • Painting
  • Color theory

3D graphics in Blender

  • Controlling the viewport
  • Meshes
  • Objects
  • Lightning
  • Materials

Game engine in Unity

  • Rigidbodys
  • Colliders
  • Materials
  • Physics materials
  • Gameplay Scripting and controls
  • Cameras
  • Importing assets
  • Triggers
Show More

What Will You Learn?

  • How light shapes objects on a flat surface
  • Creating a mesh inside a popular 3d graphics software
  • Moving digital content from a 3D computer graphics software to a game engine
  • Interact with objects in a popular game engine using input devices and seeing a physics engine in the works

Course Content

Welcome to this course!
Summary of the course

  • Welcome to this course
  • Topics
  • Computer requirements
  • Structure and materials
  • Course subjects

Digital painting – Picture plane and depth

Digital painting – Light, Shadow and Mass

Digital painting – Color and form

Computer graphics – Introducing the 3D software

Computer graphics – Shine light on our mesh object

Computer graphics – Modifying object meshes

Video game engine – Bring our mesh object into the game engine

Video game engine – How to introduce physics to our mesh object

Video game engine – Interact with the object

Extra class! Get a soccerball and finish the game