Project based learning: Krita, Blender & Unity fundamentals
About Course
Welcome to the exciting world of objects in the digital world! Are you ready to start your project with this jam packed course of pure fun? Want 3 introduction courses for the price of 1? Want to give yourself a headstart prior to deep diving in these subjects? Then sign up and get going!
If you do not know anything about digital painting, 3D objects or game development you will sure do by the time you are done with this course. This course will take you from making your very own digital painting to a concept video game.
It’s all connected you know, objects existing in this world. From the smallest thing to a spaceship. It’s all the same but also completely different. And everything is viewed from one or another picture plane and this is the place to try it all out!
This course is a project based course where you will learn important topics in a project format in an exciting journey.
You will be introduced to
- Digital painting
- Computer graphics and 3D objects
- Game Engine and game engine physics
If this sounds too much, don´t worry! I guarantee that you will have done all of these after this course.
However, here we take a unique approach. You will be tasked with moving a yellow ball from one software to another step by step by completing tasks. It will be challenging but you will have this done by the time is up.
So what are you waiting for? The yellow ball will not create it self. Remember. “If it´s up to be, it´s up to me!”
The complete list of subjects you will be introduced to
All of these also includes concepts that is important to digital painting, 3D objects and games.
Digital painting
- Brushes
- Painting
- Color theory
3D graphics in Blender
- Controlling the viewport
- Meshes
- Objects
- Lightning
- Materials
Game engine in Unity
- Rigidbodys
- Colliders
- Materials
- Physics materials
- Gameplay Scripting and controls
- Cameras
- Importing assets
- Triggers
Course Content
Welcome to this course!
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Welcome to this course
00:39 -
Topics
00:15 -
Computer requirements
00:18 -
Structure and materials
01:01 -
Course subjects
02:09